Asymptotes
are the imaginary lines that represent a Domain value to which X can never be
equal. Unfortunately, on the TI
Calculator, these lines are drawn.
Please ignore them.
Whenever an object is thrown, it will follow a standard parabola, ignoring the effects of air resistance. When thrown all objects have three components:
1.
Initial height: hi
2.
Initial speed (half of the velocity pair): si
3.
Initial angle (the other half):
ai
With the effects of gravity, both height and distance can be
calculated based on the time (t) of the flight. Given the initial velocity and height of the throw/launch of the
projectile/baseball, the time until the ball reaches a particular height can be
calculated. Once the time (t) is known,
the distance can then be calculated.
The Final Height (hf) and distance (df)
formulas are:
hf = -16 feet/second2*t2
+ si *sin(ai)*t + hi
df = si *cos(ai)*t
where * stands for multiplication as is used in many
programming languages.
The formula I would first use would be:
hf = -16 feet/second2*t2
+ si *sin(ai)*t + hi
0 feet = -16 feet/second2* t2
+ 150
feet/second
*sin(15o)*t + 6 feet
Now, to make it easier, I would leave out the units and do all
the mathematics needed to have a formula of at2 + bt + c = 0 to be
able to use the quadratic equation.
Make sure the mode of your calculator is set to degrees and not radians
before doing the mathematics.
-16t2 + 150sin(15)t + 6 = 0
-16t2 + 38.8t + 6 = 0
Now use the quadratic equation to solve for time (t).
.
t = -b ± \/b2 4ac
2a 2a
It would be best to solve parts of the equation before solving the
entire equation:
..
t = -38.8 ± \/1505 4(-16)(6)
-32 -32
t = 1.2 ± 1.4 = 2.6 seconds or 0.2 seconds
Since we know that time does not travel backwards, only the 2.6
answer would be correct. Now use the
final distance formula to determine the distance thrown:
df = si *cos(ai)*t
df = 150 feet/second *cos(15o)*2.6
seconds
df = 150*.966*2.6 = 376.7 feet
This should help you understand the process now.